If you got the achievement already for killing everyone in the dungeon (core game) you don't have to do this again (I think). New entries in the Tower dungeon will be created for the new enemies found in Raising Hell. Found in the Golden Hills Abyss as one of two unique molds. A mace with the same alloy blows this weapon out of the water. However, the damage is about half of (or less than) that of a well forged Arcanium Sword. Although the weapon is fairly weak to a properly forged Arcanium weapon (all gold minions), draining the life means your Overlord won't be killed so long as the sword is hitting the enemy.
Durium Sword of Life-Stealing (250 Life Force) - 100 brown - 50 red - 100 blue - 3000 gold Enemies struck by this weapon will have their life drained (in addition to the damage). Fighting the Forgotten God with this armor is not recommended (die with one hit).
Its defence is significantly weaker than properly forged Arcanium armor. This armor does not affect enemies immune to fire (i.e., everything that you want to take return-damage like the goddamn flamethrower soldiers). Arcanium Armor of Fire (500 Life Force) - 130 brown - 250 red - 120 blue - 7000 gold Enemies who strike Overlord may ignite. Stick with a pure damage weapon if you want things to die quickly.
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Durium Mace of Doom (350 Life Force) - 100 green - 250 blue - 3000 gold Enemies struck by the power strike will be sent flying! The knock up only occurs with the power swing, and like the movie (Knocked Up) it's a joke. As a bonus, this item will increase the horde size by 5. Effectively doubles your life force gathering and worth the sacrifice of 700 life force and 4500 money. Durium Harvesting Helmet (700 Life Force) - 300 brown - 50 red - 300 green - 50 blue - 4500 gold Life force collected from all monsters (even in dungeons) count as 2 instead of 1. Steel Axe of Confusion (150 Life Force) - 100 brown - 50 blue - 1500 gold Enemies struck will flee before the Overlord! This axe is nothing special, causing enemies to go the other way when hit by the power strike. If you don't have the smelter, you will need to get that smelter before you can create the unique item. So you come to me for help, do you vampire? Trade you secrets for the blood of the dead I will.Įach unique item uses a specific smelter. In order to not jeopardize the All Tower Object Achievement, the items you find in the Abyssal dungeons will not count against you and will not appear in the tower at all. Creating unique items will cost not only gold, but a preset amount of lifeforce as well you cannot alter the templates for unique items (hence the adjective - unique). Each Abyss dungeon has a unique mold (sometimes two) from which you may create Unique Items (new option in the Forge). The trouble that you go through may or may not be worth your time. Simalcrum used an old file with all minion types available to kick ass (and chew bubblegum - and simalcrum is all outta gum) early exploration of the abyss dungeons proves simalcrum erred on the side of caution, as all four minion portals are available.
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Eat shit and die software pirates! Importing save files is possible, but keep in mind that if you finished the Ruborian Desert (by capturing Jewel), your Overlord will be "stuck" inside a series of events (trying to kill the last boss) and will not be able to unlock all four Abyss dungeons. Although you do not need a paying Xbox Live subscription to buy the expansion off the Marketplace, you will need the connection to verify your soft-serve purchase with Microsoft's servers before you play. Note that a working (broadband) connection is necessary to play the expansion pack for the Xbox 360. All saved games using the RHE DLC uses auto-save slots 11 to 20 (the initial game uses 1 to 10). After downloading the pack, the game will read for it after passing the title screen. It weighed in at 688 MB for 800 Microsoft Points (about $10). This pack was called the, "Raising Hell Expansion" or RHE. YES NOon Xbox Live Marketplace in February 19, 2008.